listen

jambonz does not have a 'record' verb. This is by design, for data privacy reasons:

Recordings can contain sensitive and confidential information about your customers, and such data is never stored at rest in the jambonz core.

Instead, jambonz provides the listen verb, where an audio stream(s) can be forked and sent in real-time to your application for processing.

The listen verb can also be nested in a dial or config verb, which allows the audio for a call between two parties to be sent to a remote websocket server.

To utilize the listen verb, the customer must implement a websocket server to receive and process the audio. The endpoint should be prepared to accept websocket connections with a subprotocol name of 'audio.jambonz.org'.

The format of the audio data sent over the websocket is 16-bit PCM encoding, with a user-specified sample rate. The audio is sent in binary frames over the websocket connection.

Additionally, one text frame is sent immediately after the websocket connection is established. This text frame contains a JSON string with all of the call attributes normally sent on an HTTP request (e.g. callSid, etc), plus sampleRate and mixType properties describing the audio sample rate and stream(s). Additional metadata can also be added to this payload using the metadata property as described in the table below. Once the intial text frame containing the metadata has been sent, the remote side should expect to receive only binary frames, containing audio.

Note that the remote side can optionally send messages and audio back over the websocket connection, as described below in Bidirectional Audio.

{
  "verb": "listen",
  "url": "wss://myrecorder.example.com/calls",
  "mixType" : "stereo"
}

You can use the following options in the listen action:

option description required
actionHook webhook to invoke when listen operation ends. The information will include the duration of the audio stream, and also a 'digits' property if the recording was terminated by a dtmf key. yes
bidirectionalAudio.enabled if true, enable bidirectional audio no (default: true)
bidirectionalAudio.streaming if true, enable streaming of audio from your application to jambonz (and the remote caller) no (default: false)
bidirectionalAudio.sampleRate required if streaming no
disableBidirectionalAudio (deprecated) if true, disable bidirectional audio (same as setting bidirectionalAudio.enabled = false) no
finishOnKey The set of digits that can end the listen action no
maxLength the maximum length of the listened audio stream, in secs no
metadata arbitrary data to add to the JSON payload sent to the remote server when websocket connection is first connected no
mixType "mono" (send single channel), "stereo" (send dual channel of both calls in a bridge), or "mixed" (send audio from both calls in a bridge in a single mixed audio stream) Default: mono no
passDtmf if true, any dtmf digits detected from the caller will be passed over the websocket as text frames in JSON format. Default: false no
playBeep true, false whether to play a beep at the start of the listen operation. Default: false no
sampleRate sample rate of audio to send (allowable values: 8000, 16000, 24000, 48000, or 64000). Default: 8000 no
timeout the number of seconds of silence that terminates the listen operation. no
transcribe a nested transcribe verb no
url url of remote server to connect to yes
wsAuth.username HTTP basic auth username to use on websocket connection no
wsAuth.password HTTP basic auth password to use on websocket connection no
Passing DTMF

Any DTMF digits entered by the far end party on the call can optionally be passed to the websocket server as JSON text frames by setting the passDtmf property to true. Each DTMF entry is reported separately in a payload that contains the specific DTMF key that was entered, as well as the duration which is reported in RTP timestamp units. The payload that is sent will look like this:

{
  "event": "dtmf",
  "dtmf": "2",
  "duration": "1600"
}
Bidirectional audio

Audio can also be sent back over the websocket to jambonz. This audio, if supplied, will be played out to the caller. (Note: Bidirectional audio is not supported when the listen is nested in the context of a dial verb).

There are two separate modes for bidirectional audio:

  • non-streaming, where you provide a full base64-encoded audio file as JSON text frames
  • streaming, where stream audio as L16 pcm raw audio as binary frames
non-streaming

The far-end websocket server supplies bidirectional audio by sending a JSON text frame over the websocket connection:

{
  "type": "playAudio",
  "data": {
    "audioContent": "base64-encoded content..",
    "audioContentType": "raw",
    "sampleRate": "16000"
  }
}

In the example above, raw (headerless) audio is sent. The audio must be 16-bit pcm encoded audio, with a configurable sample rate of either 8000, 16000, 24000, 32000, 48000, or 64000 khz. Alternatively, a wave file format can be supplied by using type "wav" (or "wave"), and in this case no sampleRate property is needed. In all cases, the audio must be base64 encoded when sent over the socket.

If multiple playAudio commands are sent before the first has finished playing they will be queued and played in order. You may have up to 10 queued playAudio commands at any time.

Once a playAudio command has finished playing out the audio, a playDone json text frame will be sent over the websocket connection:

{
  "type": "playDone"
}

A killAudio command can also be sent by the websocket server to stop the playout of audio that was started via a previous playAudio command:

{
  "type": "killAudio"
}

And finally, if the websocket connection wishes to end the listen, it can send a disconnect command:

{
  "type": "disconnect"
}
Streaming bi-directional audio

To enable bidirectional audio, you must explicitly enable it in the listen verb with the streaming property as shown below:

{
  verb: 'listen',
  bdirectionalAudio: {
    enabled: true,
    streaming: true,
    sampleRate: 8000
  }
}

Your application should then send binary frames of linear-16 pcm raw data with the specified sample rate over the websocket connection.

Note that you can specify both the sample rate that you want to receive over the websocket as well as the sample rate that you want to send back audio, and they do not need to be the same. In the example below, we choose to receive 8k sampling but send back 16K sampling.

{
  verb: 'listen',
  sampleRate: 8000
  bdirectionalAudio: {
    enabled: true,
    streaming: true,
    sampleRate: 16000
  }
}
Commands

You can send the following commands over the websocket as json frames:

  • disconnect
  • killAudio
  • mark
  • clearMarks
disconnect
{
  "type": "disconnect"
}

This causes the websocket to be closed from the jambonz side, and the associated listen verb to end.

killAudio
{
  "type": "killAudio"
}

This causes any audio that is playing out from the bidirectional socket as well as any buffered audio to be flushed.

mark
{
  "type": "mark",
  "data": {
    "name": "my-mark-1"
  }
}

You can send a mark command if you want to be able to synchronize activities on your end with the playout of the audio stream that you have provided. Because the audio you provide will usually be buffered before it is streamed, if you want to know when a specific piece of audio has started or completed, send a mark command with a name property at the point in the stream you want to sync with. When that point in the audio stream is later reached during playback, you will get a matching json frame back over the websocket:

{
  "type": "mark",
  "data": {
    "name": "my-mark-1",
    "event": "playout"
  }
}

Note that event will contain either playout or cleared depending on whether the audio stream reached the mark during playout or the mark was never played out due to a killAudio command.

clearMarks
{
  "type": "clearMarks"
}

This command clears (removes) and audio marks that are being tracked. When you remove the marks in this way, you will not receive mark events for the removed marks.